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It took quite a while to properly understand how it works, partially because I didn’t notice you could talk to the guy until attempt 3.

I ended up optimizing a bit too much, and grinded all the materials for both elevators on the first floor since second floor was a bit agressive and the limited ammo mechanics made it quite easy to find yourself in a situation from which you can’t recover. My game actually suffers from a similar problem, if you remember!

This was a jam-packed game, the overscoping is noticable but you made it all work.

I got the same bug that Guds did.

Well done!

(+1)

Thanks for the kind words! It was my goal to make some hard to get out of moments as i invisoned choosing what weapons to pick kind of like  a puzzle game + using your own playstyle