This was a fun fight! The attacks made sense and were fun to learn, and I liked that they slowly got harder. I also really liked that hitting the painting did damage to the player as well; it meant that you couldn't just stand there and spam it in between attacks. It'd be fun to see a game expanding on the lore more, and having this be the final boss fight or something. The only thing is that I think the game could use a little more connection to the theme; while hitting the painting also hurts the player, I feel like the other actions don't have much weight behind them. The only weight is that if you don't play well you lose the game, which feels a little generic. But it's still a great fight!