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I love this game idea! It's also implemented super well. Every action does have a cost, and it's interesting to see how those resources come into play. Before you go to the shop the first time, however, the player doesn't really know what the resources mean and therefore what to prioritize. That might not be a bad thing though, because I first just prioritized my morals, and then was hit with the tough decision to stick to them or to try to increase certain resources. A fun challenge for players outside of just the main mechanics, and it also makes me wonder how this place would work if it were real...

The game also had cute graphics and a nice balance of humor, I loved it!

"The trolley driver who killed you" was such a nice touch and a perfect twist! If morals weren't guiding players before, I'm sure their revenge kicked in then.