Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

how can I get this?

Hello, I have not made this modification public as of now.

Because a new game version is expected to release to the public soon, I want to wait until I can confirm that the feature will still work in the new update.

Originally it was my plan to develop a character mod to accompany and exhibit this feature, but that quickly became too ambitious for me.

After the new update releases and I have made everything work with the new code I will make the modification public.

Currently the modification includes:

- The titular Summon feature (+ some new attacks)

- Full integration with Blured’s VT+

- AI vs AI gameplay.

- Various bug fixes.

- New modding tools such as the ability to specify a modded unit’s ID & other aspects. (I expect these to either break or be deemed irrelevant in the next update)

the 0.12a version of vt+ has already included support for giving modded characters custom ids, though I'm not sure if your version is different or not as the vt+ ids are in fact hardcoded

I have not had the opportunity to work with anything 0.12a related yet, so I do not know of the new VT+. The current thing I have in place just checks for an [ID] tag in the Class file when loading the mod. If an [ID] tag is not included then an ID is added as normal. 

Could not find a way to ensure that modded units would always have the same ID independent of load order, which they would need for the "Summon" skill to work, so I use this for testing.

ah so it's not hard-coded, quite nice

would you be fine if I talk to blured about merging some of your code with vt+ once you release it? (if you're fine with that)