Update 30
Home stretch!
Early Access closed.
As of today, Early Access is gone. If you want to play the game again, you will have to wait until release.
One month until release!
The game is officially going to release on August 15th. The game's core content is done, I just gotta refine some stuff and add a bit more that is needed. I plan on having the whole game finished by the end of July so that I can focus on making sure the game is truly good to go when it's out.
Levels 3-3 and 3-4 made.
Levels 3-3 and 3-4 are done. I'd normally show you a picture, but this time I'll keep them a secret. However, I must say, I think 3-3 is definitely the hardest level in the game. I'm now done with level making!
No OST, sorry.
I wanted to have an original soundtrack for the game, but my composer didn't have time to make the tracks (he's a high schooler who's also doing college classes), so I had to cancel that. For this project, I will use royalty free music with the tracks listed in the credits so you can support the composers.
What is left to do?
All I gotta do now is add the intro and ending, add a system that saves level progression, weapon progression/choices, and hat progression/choice, grab some more tracks, and redo some menus like the weapon select.
Any more devlogs?
This is the last devlog until the game is released. I will make one more devlog the moment I release the game along with one final devlog a month after as I look back and reflect on this game's development and how it does the first month of release. If I fix any bugs or whatever after release, I'll probably use itch.io's devlog feature.