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Hey! Thanks so much for the thoughtful feedback, I really appreciate it!

I'm really glad it ran fine for you—that was honestly one of my biggest worries. I'm about to start college for computer science, and I wanted to learn the basics by actually making something, so this game was a learning experiment from start to finish.

You’re totally right about the story and difficulty. I spent most of the first three weeks just figuring out pixel art, designing characters and their personalities, importing everything, trying to get a ghost-floating plugin working—and on top of that, learning RPG Maker itself, since I bought it just for this jam. It was my first time using it.

The story and writing came together super last-minute. I didn’t even realize how rough the flame puzzle was until my sister played it and struggled hard. The ending was rushed too—I was scrambling to figure out how to upload the web version since I left that part until the last day.

Really appreciate the kind critique—it means a lot! And no worries, you didn’t overstep at all. Super helpful for next time. (And yeah... I suck at writing too. I was gonna have the princess go through a “I failed” arc with the village getting attacked while she was in the temple, but I realized that would’ve taken way more time than I had.)