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(2 edits)

In Game Notes:

  • Everything looks good, consistent pixel size, readable text etc.

  • Sfx are serviceable
  • I like the tone of the professor, it’s funny and engaging
  • Gameplay is fun, personally I really enjoy autobattles, and can definitely see the niche for a pokemon style one
  • Some slowness when facing gym leaders, but maybe it’s making decisions?
  • Maybe some indication of the difficulty of spaces?  It’s easy as a new player to wander into something I am not leveled for
  • A bit more of an indicator when to click the ‘mons for upgrade/release
  • Weird glitch against Barry where I couldn’t battle him (See VOD)
  • I got out scaled at the end of my run

Post Game notes:

This is pretty amazing, I feel like I could see northerlion playing this already.  Maybe it could use a bit more player input in some regards (I saw items mentioned) but it’s a perfectly fun, clean and easy to use/learn auto battler right now.  Great job, I’m sure this is going to blow up.  Hope you don’t get sued!

Gameplay (3rd run):


Crash:


(+1)

Thanks for the detailed feedback, glad you enjoyed it!

Shouldn't be any more slowness against gyms than anywhere else, it's possible that some bots had a Grass on Grass fight somewhere, these take a second to process

Difficulty indicators are a good idea, should probably say the exact levels instead of "Difficulty 2"

The battle against Barry in the video didn't allow you to do it because he had no team - someone has already beaten him, after that he gets a new team in 5 turns. It's mentioned in the tutorial, but wouldn't hurt to say it in the box on the bottom too. I guess a lot more could be done with that box, now that I think of it.

Thanks for playing! I'll watch the full video later