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Still serious issues with lags. After someone dies, easy to hit them post death (I can see long distance bonus)< happening to me all the time too, respawning with damage taken from post-death hit. And also sometimes if you grab a flag /die in the same moment, you respawn still carrying the flag at your home base, making the capture easy. Just happened to me now, and saw it happening in the past couple months to others. Maybe return the flag after respawn if the player is carrying it in spawn zone, and make everyone immune to damage until they exit the spawn area?  Should be easy fixes IMO.

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