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Thanks for playing!

Hello stutters my old friend... I really hoped upgrading to Godot 4.4 would solve/lessen this issue. Even made a little caching system to load all kinds of materials, shaders and particles in the loading screen to mitigate this. Seems i will have to look into it again :(

The inventory stuff is planned of course, just didn't have time to do it for the current build.
Good catch with the portal issue, gotta admit i didn't test it when i added levels 2 - 4. Will investigate. 

For the speed/pacing stuff, i will need to find a sweet spot. I might experiment with stamina and running later on. What i dont want, is to have this game become a PoE kind of monstrosity where the player just zooms around the map. 

Appreciate the feedback!