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(+1)

Wonderful as always! My first thought/example after reading this, which I think speaks to your point on gameplay matching system: I’d personally be pretty concerned if we weren’t constantly fighting in Viking Death Squad. Our vikings aren’t chit-chatting our way to Valhalla, after all. But I’d also be kinda pissed off if someone tried to bar fight their way through A Diner at the End. To each rule set, its own encouraged gameplay!

(+1)

It is of the upmost importance in design that games convey their strengths as effectively as possible and it is likely a failing of design if a supposedly discouraged behaviour is one which continuously and so reliably seems to crop up in play.