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(1 edit)

Thank you so much for the extensive feedback! I have made a TON of progress since this demo and I really hope you'll love what I'm cookin up next

More immediately, expect something that's not exactly a continuation of this in the upcoming weeks, but longterm promises:

There is indeed a new nightvision mode that this demo does not include, modeled after splinter cell. The character creation menu will be kept at the very start, it's only accessible from the pause for debug purposes currently. Lockpicking is something I'm still exploring approaches to, and do have proper keys (pickpocketed or found in the world) implemented in my dev builds.

Honestly, I'm stuck in eternal debate with myself over the necessity of the blackjack. I feel it limits the scope of stealth engagements in Thief a bit... because I lack the strength of will and character to avoid relying on it all the time. But honestly, the way the sword works in Bold is pretty similar to the blackjack in classic thief (which, like Deus Ex 1, did not program dead and unconcious bodies differently, guards react identically to both and unconcious bodies cannot be raised awake). I might honestly just keep the stats of the sword intact and reskin it to a blackjack, as the fantasy of being a thief is ultimately more important than whether or not knocking someone out "really is or isn't non-lethal"