I’ll never complain about being too thorough, would rather have too much to consider adjusting than too little.
For whatever reason, skill cost wasn’t something I considered displaying, not sure why it slipped my mind, but I’ll see if I can work out a way to show cost without too much clutter.
I don’t think appending some numbers to the enemy names should be too bad, but I definitely want to refine more aspects of turn display as development continues.
I’ll do some digging on the enrage mechanics, every enemy should be able to perform a basic attack like the party members, but I might have made a mistake in the enrage check for the enemy AI and it’s not going through. Probably forgot a signal call for the items as well.
Thanks for the feedback and the best wishes on development!