It's seems really good so far. It's just when I tried to do the ultimate test of jumping, the bats die and don't respawn or at least in the same screen. I could see an aquatic animal go underwater in the future for swimming. I could also see there being a bear animal that can pickup and throw monsters at other monsters. I'm unsure on what the level ups change about the character. I jumped on the mushrooms when I am level 1(hare) and it took 3 hits to kill them but when I was level 2(hare) it only took two hits to kill them. After I leveled up some more, there's no real difference that I could find. Maybe the player has more health? The health bar could be longer or show numbers to tell the player they are getting stronger. It would be also nice to have a pause button. I hope this helps.
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Hey! Really glad you enjoyed it.
We’ve definitely been toying with the idea of an underwater animal though we’re not sure we’ll go with a bear, since it might end up feeling too similar to the wolf in terms of role and silhouette. That said, the idea of picking up and throwing enemies is very cool, and something we honestly hadn’t considered yet so thanks for that!
The next two forms we have planned (as part of our stretch goals) are a chameleon and a tarantula, and we’re hoping those bring some fresh and fun mechanics into the mix. If the game does well post-launch, we’re planning to explore new zones and additional forms through DLC and yes, potentially a whole underwater biome with a dedicated swimming form!
As for the level-up system right now it’s super basic, just affecting damage scaling and some hidden stats. But we’re planning to evolve it into something much deeper kind of like a simpler version of Final Fantasy X’s Sphere Grid. So as you level up, you’ll be unlocking new abilities and stat boosts specific to each animal form in a way that gives players more choice and progression clarity.
Thanks again for playing and for the solid feedback it’s always exciting hearing how people engage with the ideas we’re building out.