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(1 edit)

I want to start by saying the visual aspect caught me from the start, the retro looking and bright colors made it stand out and the character sprites had a lot of personality. 

The battlight, although interesting at the start, turned tedious after battling the Hero, and it constantly cut the narrative. 

The story was very interesting and I was hooked on it trying to figure out what was happening while wanting to know more, but I kept getting pull away by the fights and getting distracted by them, I personally would have rather just explore and learn the story with puzzles in between, than to constantly fight my way through, it changed the mood from mystery to action focused.

The story and narrative again was my favorite part and really well done, so far it's one of the games of the jam that took different aspects from the Theathre of the Grotesque, with the Play and Reality mixing together in a way that shouldn't be possible but is. 

Edit: I almost forgot, but I don't know if it's a bug or if I did something wrong, but I was never able to trade any props in the room with the green doors. I kept trying to exchange to a knife or shield by talking to the npcs but it never actually changed my items.

(+1)

Hi! Thanks for the review! Tried to reply yesterday but itch was acting up.

Regarding the prop room, it's likely the problem is the way I set it up is communicated extremely poorly, which I've realized a little late- right now, any items you trade are automatically equipped / unequipped as gear. That's on me- I put no clear message to let the player know what has happened nor to explain what each item does, and it's understandable that a player might not check their gear to see something has auto-equipped. It's pretty badly explained in hindsight and I'll have to fix it. That said, if you aren't receiving the props even as equipment, then that's a bug that I'll need to investigate separately as that did not occur during playtests at all.


Outside that, thank you for the kind words and well-thought criticisms! I'm really glad the story is working for people, and I'll keep in mind how battles affect pacing if I get around to the larger project I hope to make from this.