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Interesting concept for a puzzle game. My brain small but I did beat it.

The only critique I can really offer is that the rotation on items when eaten doesn't feel intuitive to me. Initially, with the bone, I thought the item would be placed horizontally or vertically based on the angle of the other snake's mouth. I'm honestly still not sure how the rotation works. I'm sure there's some way to add a visual indicator for how something is going to rotate though so players will get the feel for it quicker.

Hope you to continue to dev and join future Demo Days. We do not have many puzzle devs (only other one I can think of right now is Kyubu Kyubu Dices).

(+1)

Thank you for your feedback and for giving it a try!

the rotation on items when eaten doesn't feel intuitive to me

Yeah, I definitely need to work on the visual feedback. I have a lot of ideas including the rotations that you're mentioning but if the player can't see them it's bad.

Hope you to continue to dev and join future Demo Days.

Of course I will. See you in aggydaggy and in DD64!