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(+1)

Thanks a lot for the helpful feedback :)
I'll make sure to implement some of the low hanging fruits I can fix here:

- Recipe screen : This one might take a bit. We ran out of time but it would be a huge improvement and most peeps wish for it!

-  Juggling Rework/cut : So far Juggling was added as a way to give the player the high risk high reward option farm some extra drops but I didn't consider how often and likely it is you won't be able to pick up both bounced ingredient, which leads to feelbad, especially with how it can bounce off screen entirely. I have some ideas to make it less frustrating I'll test before I consider cutting it entirely

- Game Over screen : 100% ran out of time by the moment I realized I didn't have a game over loop and was too wary it'd introduce bugs with permanent progression so I crossed fingers and hoped nobody would notice >;3 Adding that in for sure

- Next fight bug : That's a bug and probably explains why peeps thought controller support was broken sometimes. I'll try to improve inventory navigation to skip over empty slots and make sure it autohighlight next fight button.

- Multicooking exploit : I'm surprised nobody tried/caught that in testing thanks for pointing it out!! Nice find :)