Very good start, as far as I'm concerned as a base for a combat system it works. For the party I've noticed that Collab Moves recharges really really fast, instead I've never been able to use Rebellion Mode because even without using Skills the combat ends before I can fill the bar. Of course, this is only a playable concept so it's okay, like the fact that for now EXP, Level Up and Items are superfluous since there is no progression yet. The only real problem with the current build is that when enemies use a buff the game doesn't advance to the next turn. Anyway, I'm curious to see how the project progresses visually and if there will be a story.
Viewing post in Advent Breakout Combat Demo comments
Thanks for letting me know, I had to rework some of the combat system recently so I probably missed it. I’ll take a look and get a fix worked out (and probably tweak some numbers to use rebellion mode, it’s not going to be available in every fight in the release, but I still want to make it available for use in this demo).