Finally multiplayer for Automon!
Played a few rounds against bots and i gotta say, its pretty tough. There's always some enemy combo that filters me and i have the feeling the bots level way quicker than me. But its possible that i simply suck at the game.
UI wise there are things that are confusing or not as nice as they could be. I would really, really like to sort my Automons while out of combat. Maybe even a default team order for the fights, that i can still switch around once in battle.
The responsiveness of actions like resting is a bit weird. Of course it's more asynchronous due to it being a multiplayer game, but when i click on the resting option i would like to get some feedback that i've chosen my action this turn. Choosing a destination kinda does it by drawing a circle around the location. Maybe approach it more like traditional turn based games by setting a future action and then locking it in via an "End turn" button? Just a thought.
Releasing a captured mon needs a whole round of standing still in the world, is that intended? It seems a bit harsh to lose a mon and on top of that you cannot get a new one or gain xp this turn. This made me really picky in the following games not to capture too many of them.
Despite these things i'm loving it! Quality is improving since the first game and theres more mons to collect. Music would be nice as well as some nicer sounds. Keep it up, Automon dev!