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(1 edit)

Very creative take on the theme and had fun playing it. I think the biggest things missing from this were sounds. Also one more tip is to add coyote time, it helps with making platformers less frustrating.

I don't want to give too much feedback on the platforming though as the main gimmick of the game is all ui and text being environment to use. And the art while simple does work, though the red floor made me think it would kill me, since the red spikes deal damage. I started associating red with taking damage so I'd advice from a UX pov to associate certain colors with certain behaviors.

All in all, I enjoyed the puzzles presented