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Wacky concept that was a blast to play. Really like that it starts in a sandbox, like a kid stacking a tower up. Theme was on point since you really could use just about anything. Also love the leaderboard! 

Your devlog was also on point. We'll try to follow your other work :)

Great job!

(+1)

My kids building towers out of stuff were (probably an obvious) inspiration for this game.

As for the leaderboard, it serves a dual purpose. First one is obvious- it provides the players with a tool to tell how well they did. Some of the more competitive ones won't stop playing, until they get a score near the top of the leaderboard.

The other one is for me :) Each game I release with a leaderboard has only a few scores at the start. Mine, and possibly some friends that saw my game before the release. If the new players can beat them- that means the game is well designed. After all, the original scores were achieved by someone who had the most practice with the game. If the new players land scores that are much lower than mine, that probably means I overcomplicated the game, or didn't explain the rules well enough.

This one I'm seriously proud of. Not only I got kicked out of the top spot just a couple of hours into the jam (and then out of top five within 24 hours), but the top two players kept returning to the game, to beat each other, and getting scores I didn't think were possible!