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(+1)

Thanks for playing. That's a good idea. Initially we wanted the ship to stay stationary and have projectiles fly kind of like in Worms. If you haven't played it before there is a bazooka and the rocket will just explode on contact so you have to sometimes aim on the side instead of right on the target. 

But it didn't really work out in this game, and with the station being stationary, you actually also limit the playable space as destroying the right side of the map is actually more inefficient. Mining the right side only punishes the player. 

So thanks for the feedback :)