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Ver 0.9:

Key Changes:

- Added new enemy to singleplayer stages: Hops (yellow jacket Russel)

- Gin (black jacket Russel enemy) is now less aggressive

- Began work on a new singleplayer stage based on a bar/restaurant

- Added 7 frames of throw protection on wakeup and recovering from hitstun/blockstun. Does not apply to tech rolls.

- Added 3 frames of crossup protection

- The camera can now move up and down in singleplayer stages

- Added room transitions in singleplayer stages

- Up and Down specials can now be turned around on startup in singleplayer stages

- Added a 4 frame input buffer during the endlag of all attacks

- Added floorbounces

- Added hard knockdowns to certain moves

- Players now use their crouching hurtbox if blocking a move while crouching

- Added new visual effect for knockdowns and wallsplats

- Added new Geyser visual effect

- Players can now choose which side they want to play on

- Players no longer need to re-launch the game when connecting a new controller

- Rematching in VS now skips player intros and uses "RUN IT BACK!" instead of "ROUND 1"

- Improved camera shake behavior

- Added a short splash screen before the title screen

- Added taunts by pressing Select, T, or Numpad 7

- Improved pushback functionality (only Russel has proper pushback values at the moment)

- Control mappings are now properly saved between play sessions (you may have issues if you play older versions after playing this version. Try deleting save data in %appdata%)

- Enhanced specials now cancel into Super

- Jumping attacks no longer bounce the player backwards after hitting an opponent's block

- Characters now accelerate when running. Run acceleration speed depends on character

- Walking backwards is now 10% slower than walking forwards

- Players now immediately halt when they stop walking

- Began re-drawing Russel's stage. Still currently a work-in-progress

- Removed no-numpad mode


Bug Fixes

- Pressing up and left/right now makes you jump in that direction instead of straight upwards

- Hurtboxes no longer disappear earlier than intended in frame-by-frame

- Enhanced special data is now properly reset when a new special move is performed

- Command normals can now be buffered out of blockstun

- Players no longer get softlocked if they attempt to change controls on the Options or Pause menu without access to a second controller

- Players can no longer spend meter for enhanced specials while in hitstun


Russel:

-Added a new taunt animation

-General improvements to feel/frame data (TONS OF CHANGES)


Beverly:

- Adjusted Super to make it more usable

- Added 2 new color palettes

- General improvements to feel/frame data


Jay:

- New command normal, Back + Medium in the air. Acts as a taco kick

- New command normal, Forward + Light. Fast low-hitting move

- Adjusted neutral special's momentum properties

- New Down Special in Spirit OFF. Acts as a seismo attack. Can control where SC shows up by holding down+forwards/backwards

- Adjusted costume 3

- Lowered Smooth Criminal's health from 45 -> 30

- General improvements to feel/frame data


Gunther:

- General improvements to feel/frame data