Ver 0.9:
Key Changes:
- Added new enemy to singleplayer stages: Hops (yellow jacket Russel)
- Gin (black jacket Russel enemy) is now less aggressive
- Began work on a new singleplayer stage based on a bar/restaurant
- Added 7 frames of throw protection on wakeup and recovering from hitstun/blockstun. Does not apply to tech rolls.
- Added 3 frames of crossup protection
- The camera can now move up and down in singleplayer stages
- Added room transitions in singleplayer stages
- Up and Down specials can now be turned around on startup in singleplayer stages
- Added a 4 frame input buffer during the endlag of all attacks
- Added floorbounces
- Added hard knockdowns to certain moves
- Players now use their crouching hurtbox if blocking a move while crouching
- Added new visual effect for knockdowns and wallsplats
- Added new Geyser visual effect
- Players can now choose which side they want to play on
- Players no longer need to re-launch the game when connecting a new controller
- Rematching in VS now skips player intros and uses "RUN IT BACK!" instead of "ROUND 1"
- Improved camera shake behavior
- Added a short splash screen before the title screen
- Added taunts by pressing Select, T, or Numpad 7
- Improved pushback functionality (only Russel has proper pushback values at the moment)
- Control mappings are now properly saved between play sessions (you may have issues if you play older versions after playing this version. Try deleting save data in %appdata%)
- Enhanced specials now cancel into Super
- Jumping attacks no longer bounce the player backwards after hitting an opponent's block
- Characters now accelerate when running. Run acceleration speed depends on character
- Walking backwards is now 10% slower than walking forwards
- Players now immediately halt when they stop walking
- Began re-drawing Russel's stage. Still currently a work-in-progress
- Removed no-numpad mode
Bug Fixes
- Pressing up and left/right now makes you jump in that direction instead of straight upwards
- Hurtboxes no longer disappear earlier than intended in frame-by-frame
- Enhanced special data is now properly reset when a new special move is performed
- Command normals can now be buffered out of blockstun
- Players no longer get softlocked if they attempt to change controls on the Options or Pause menu without access to a second controller
- Players can no longer spend meter for enhanced specials while in hitstun
Russel:
-Added a new taunt animation
-General improvements to feel/frame data (TONS OF CHANGES)
Beverly:
- Adjusted Super to make it more usable
- Added 2 new color palettes
- General improvements to feel/frame data
Jay:
- New command normal, Back + Medium in the air. Acts as a taco kick
- New command normal, Forward + Light. Fast low-hitting move
- Adjusted neutral special's momentum properties
- New Down Special in Spirit OFF. Acts as a seismo attack. Can control where SC shows up by holding down+forwards/backwards
- Adjusted costume 3
- Lowered Smooth Criminal's health from 45 -> 30
- General improvements to feel/frame data
Gunther:
- General improvements to feel/frame data