The menu screen (and ofc thumbnail) looks amazing!
Sadly when the game opens up, it is super zoomed in, and it's a shame because this could have been instantly fixed by just editing the settings on itch.io so that the game display box was bigger rather than the default small one.
I was luckily able to work out the controls and potion making pretty fast, so it being a simple and well established game formula helped it there. The music and what sound effects there were are very nice. (apart from the "that is not an option" voice xD)
Most of the sprites look nice, the flowers and equipment especially. The gameplay sadly is very empty so it gets old after the first minute, you're simply told directly exactly what to do rather than there being a step in between for the player to have something to think about. Another way to spice up the gameplay would have been to either have a timer for how long the customer is willing to wait, or even better an overall time and some kind of score for the player to compete against themselves to beat.
One thing that stands out as being a big issue in the game itself is that the ingredients and potions alike are simply deleted when dropped if not dropped onto one of the alchemical tools, and when you do drop them into one, there's no feedback to show that it actually went in.
I didn't notice any bugs, but the settings button on the main menu doesn't work. I'm assuming there simply wasn't enough time for a settings screen.
Overall it was slightly disappointing with how nice the art is compared to the game mechanically, but I feel like this could have reached a pretty impressive state with just maybe half a day's extra work.