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A doomlike never falls out of style, but the game was very hard! For some reason the ground textures were not booting up for me and I was recoiling a little to the side whenever I shot lol 
It was a cool entry nonetheless, and I had fun trying it out!

Some advice on the next projects:
Add some form of getting ammo that is nearly infinite, such as getting a few bullets from killing an enemy or something like this
The map is a little easy to get lost on, so adding differentiation between each room would help a lot on the navigation ;)