The first boss, even if the player tries his best to improve the blood volume, can't hold it for four times at most, and it is impossible to make corresponding actions and dodge jumps by moving backwards after three attacks.
Only by clicking and sprinting frequently at the moment of attack can we avoid the attack, and sometimes even if we avoid jumping up, we will be judged to be hit. Compared with those rigid games, this game will obviously be very action.
However, if there is too much movement, it seems that sometimes even if you want to stop, you will slide forward by a step or so, especially when you are parkour. In the last platform of the first parkour, if there is no backboard, you can't see where the board is at all.