Thank you! You could say the game is about grief/survivors guilt. Honey wants to go back in time to when things were “simple” and when she finally feels ready to do so she sees her childhood home in rubbles, it’s supposed to symbolise that you can’t really change anything about the past and you just have to accept the reality in front of you :) I hope that makes sense!! This is more of a prototype of the story, my main goal is to expand more on her story and by then hopefully the storytelling will be a lot clearer !!