Thanks for playing!
>there are some mobile games where they also do the disc flicking rpg. they have abilities and combos.
I do plan on adding skills and abilities, but I just couldn't implement them in time for this DD.
>not sure what sacrifice did?
Sacrifice is used in the summoning tile to increase the odds of a successful summoning. Unfortunately summoning is broken at the moment, and it requires 1 Crystal to perform the summoning. It is somewhat working, so if you can find a crystal (35% chance of being dropped by Sphinx monsters in the Desert Tile) you can summon a companion by using the crystal in the UI. I will add tooltips/info to the summoning ui to make it clearer how it works.
>was I trying to get somewhere in the worldmap?
Yes, but I guess it's hard to understand without any exposition. Basically to access the tiles from the next ring, the player needs to defeat the boss tile of the current ring he's on. Keep doing this until you unlock the ring on which the Exit tile is located. The exit tile is the outermost tile that is visible when you start a new run.
I will add a hint when the player clicks on locked tiles, and I'll add a highlight for the exit tile when the game starts.
>I thought it was neat you had to pick up the items and go to the exit... but i started to dread it by the end.
I still don't have a good answer for item pickup, but I am considering either adding abilities that magnetize the loot or just completely removing loot pickup and just have it displayed somewhere on screen that the player has gained loot after the enemy dies, and then display it in the after combat window.
Thanks for the feedback.