Its a very neat little game but could definitely use a lot in the way of polish.
The spear feels like it has little reason to exist compared to the sword and I believe gameplay would improve if it instead poked straight out from the player and was a bit faster.
Additionally, getting hurt felt like it had very little impact and I was often surprised that my hp bar was as low as it was.
Which leads into the fact that health potions don't really stick out as much as the should and don't really have an animation when used. It took me longer than i'd care to admit to realize they weren't background objects.
Other than those three main gripes this is a nicely put together game. Its always cool to see what people can manage in the way of infinite procedural generation.