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(+1)

In the last DD it was very slow and just unplayable for me, now it feels MUCH better. The stairs seems unwalkable at first. In order to go up I did some tricks like rolling or going up and left (or right) and finding the proper camera angle. Since ineptdev didn't say anything about the stairs I'm not sure if this is a known behavior or not, so I'm adding a video just in case.

The camera is too fast for me, it would be nice to add a slider to edit it.

I *imagine* a big part of it being slower was that I didn't use occlusion culling in DD62. I wrongly assumed Unity was already doing that in the background...

And yeah thanks for letting me know about the stairs. I shouldn't really have the area be accessible right now in any way. It's a nice background scenery prop but the model itself and geometry need to be updated. It was accessible before because the player had a higher step size for stepping up geometry. Every step is modeled and uses the mesh collider for the geometry (instead of just using a ramp which I'll likely do in the future) so when I lowered the player's max step height it made the stairs... well, not really climbable.

I did a quick little patch just now that blocked off the stairs and added in a camera speed slider among some other things.

Thank you for playing and giving me your feedback! It's much appreciated!