I think there is an incredible amount of potential here. I feel as though you have all the elements, they just aren't presented in a cohesive way. It was super hard to know what were points of interest and what were able to be specifically accessed. I only got to the second world(?) where the man, woman, and child are. I first talked to the man, and then expected the rest of the characters to follow his story and they did not at all. From what I could tell. After talking to the kid I eventually gave up because there was no instruction on what specifically I should do or why the kid was saying the things he was. I would've also loved a more fleshed out move set for this character we play as. Exploring was fun at first but for me quickly got old with no expansion upon the basic move set we were presented with. Overall this was a super ambitious project. There is a lot to be proud of and a lot of room for growth! If you continue to work on and refine the game I would love to play it!
Viewing post in Everglow jam comments
That was a lovely and considerate comment, this made me smile! I'd love for you to play it too once we work on it further. These are meant to be different souls stuck in loops of regret, anger and sadness. The dry narration in the beginning alludes to it, but I very much realise that's not enough to convey the story. Thank you for showing patience still, we will be making things more intuitive, organic and engaging!