Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So the reason you can't do that right now is just because of how Godot's input system works. All of the available inputs for hitting a note are assigned to a Godot input, but that means that if one of those assigned buttons is held down, pressing another one won't activate the just_pressed() function, so it doesn't count.  I'll see if I can figure out a workaround. I'd like to eventually implement a key rebinding menu, so then you could just set your own 2 inputs for each key as separate Godot inputs.

Some binding that might seem odd, because they're just bindings people asked me to add (A&D, F&J, S&K), for until I do get that rebinding menu added.