I can't help but think that this might be a cult simulator. I suspect this mainly because of the matching robes and what happens if you try to demolish the totem.
Anyhow, nice game, very chill. I like how much freedom you have to decide what milestones to do and the graphics are very unique. The music made me sleepy.
I got a little lost at first because the materials in the overworld have different names than the resource they produce. The game would benefit from an in-game encyclopedia of sorts for materials and crafted items, especially if the trend of exponentially more complex materials and recipes continues. Either way I love production lines and the feeling of having a constant supply of materials after chopping wood manually during the early game. On that note, I wonder how you are supposed to get some of the high level skill milestones.
I got to the point when I needed to complete a sacrifice to progress further but couldn't figure out how to do it despite having all of the required materials. I tried interacting, worshiping the totem, dragging from the inventory, right clicking, etc.
Then I restarted the game and the materials were missing from my inventory, but the sacrifice was completed and I could progress. In fact, I was almost ready for the next level because I got stuck for so long.
Another comparatively insignificant issue I encountered is that I baked a pie and it made my character fast for a little bit but restored no hunger according to the UI. Bread and cooked meat worked fine.
Also, I built an outhouse but no one ever pooped in it. Do NPCs ever need to use the bathroom? Do you have to also reach a certain level of food tech?
That's all I had to say this time around. Keep up the good work.