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I can't help but think that this might be a cult simulator. I suspect this mainly because of the matching robes and what happens if you try to demolish the totem.

Anyhow, nice game, very chill. I like how much freedom you have to decide what milestones to do and the graphics are very unique. The music made me sleepy.

I got a little lost at first because the materials in the overworld have different names than the resource they produce. The game would benefit from an in-game encyclopedia of sorts for materials and crafted items, especially if the trend of exponentially more complex materials and recipes continues. Either way I love production lines and the feeling of  having a constant supply of materials after chopping wood manually during the early game. On that note, I wonder how you are supposed to get some of the high level skill milestones.

I got to the point when I needed to complete a sacrifice to progress further but couldn't figure out how to do it despite having all of the required materials. I tried interacting, worshiping the totem, dragging from the inventory, right clicking, etc.

Then I restarted the game and the materials were missing from my inventory, but the sacrifice was completed and I could progress. In fact, I was almost ready for the next level because I got stuck for so long. 

Another comparatively insignificant issue I encountered is that I baked a pie and it made my character fast for a little bit but restored no hunger according to the UI. Bread and cooked meat worked fine.

Also, I built an outhouse but no one ever pooped in it. Do NPCs ever need to use the bathroom? Do you have to also reach a certain level of food tech?

That's all I had to say this time around. Keep up the good work.

(+1)

I'll look into any issues or bugs listed here to make sure everything is working as intended.

The hunger not restoring is very possible as I worked on that just before exporting this build.

Materials gathered from plants are their proper names. Gossypium, for example, is the name of the "cotton plant". Linseed is the name of the plant that produces flax, which is spun into fibers that make Linen.

Same goes for the totem sacrifice. I think there might be an issue with how often the objective is checked. Reloading the game checks all objectives on game start, so that might have done it. I'll modify the sacrifice objective check in the next build.

Many of the objectives are not "reasonable" to complete. As some are balanced to late game when a player has 60-100 fully upgraded pawns. The demo does not make it possible to complete many of the objectives.

NPC bathroom need is not yet coded in, I've been doing one need at a time. It will be the next one.