Well for starters, a lot of the dialog just runs off the screen, even in the tutorial. Something that is NOT found in the browser demo. Additionally, the tutorial boss, Mammon, seems to use only skills that have no effect, ALSO something NOT found in the browser demo. Like, how do you have issues with a part of the game that you released last month??? Also the new gear system seems highly unintuitive and it seems much more difficult to acquire something passable. Sure you can craft some armor, but it is FAR inferior to what it used to be. Also why do bandits drop only mage armor??? And with this newly-supernerfed equipment, certain fights (like the mimic before the demon bosses) are barely beatable, especially with the unnecessary level cap system. Also Medea's weapon says it steals life, but it doesn't. The dialog in the athantia graveyard section is different, and it feels like someone reading dialog from a script instead of something improvised by a human. There wasn't anything inherently wrong with the dialog before, so I see no reason why you had to change it.
It seems you are attempting to hide these flaws with shiny new features like tooltips for status conditions or better AI (I liked my stupid enemies thank you very much), and it definitely looks like you did not playtest it at all before releasing it because the intro to the game being that messed up is definitely gonna turn people away from your game.