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(+4)

This is a good game and I like the aesthetic, but I wish there were more of a tie in to how a "good" rhythm would also be beneficial in game. Though I suppose that would be very subjective.

(+5)

Maybe a "rest" block, that does nothing and makes no sound but slightly powers up the next beat's attack. For example, a rest block placed on a yellow tile makes the next yellow beat have larger radius (but doesn't affect the other colour beats).

(+3)

Or maybe it's like how in Smash there are stale moves, but this time it's stale rhythms or stale beats.

but would a rest power a rest? could you have an infinite chain of rests becoming all powerful and when you finally use a beat it ends reality itself?