The game needs options and tutorial. Also ESC should dismiss menus, closing it manually is torture I wouldn't wish on my worst enemy. Animations are smooth, visuals consistent and great, there's an ugly thing peeping behind one door.
Swordplay is interesting but for the time being I don't see a single reason to block, in any situation. Swinging fast and punishing enemy for closing distance is the way to go even with few enemies.
On death my axe flew away, deeming my corpse unworthy of companion .
Solid demo.