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Excellent art direction and design, very cute and heart-warming :)

Some issues/bugs I ran into:

- the jump length/height could be a tiny bit longer, making it easier to jump across the holes
- I didn't know I had to drag the seed for my required vegetable into the patch, so a tutorial note for the controls would be good!
- when I was trying to drag items into the item slots/pots, it let me despite not having any, but no cooking proceeded, instead my cursor was an onion until I harvested a vegetable
- I couldn't make the second soup because I somehow couldn't drag the fish into the pot, despite having 3 in my inventory
- when eating with the platypus, our mousy suddenly is twice the size sitting on the chair
- a bit of a personal taste one but having racks full of vegetables at home while having to farm new vegetables for ingredients technically doesn't make a lot of sense - even if this is storage for winter season, it would make more sense to take from the rack and then replenish it by growing new crops.

The game is looking really polished, the character expressions are varied and I enjoyed the game mechanics. I appreciate that there are mouse/critter-sized items as well as large human items like buttons and spindles of string. I love the idea of building a little community with soup in the burrow! I'd love to see this type of game with ways of expanding the burrow and creating underground mushroom farms, etc. Thinking like terraria x stardew, which would be very different to the current game! But taking this idea would make for a great game to consistently return to to build further. Other than that, with its current design, it could also make for a really nice children's game, thinking of forest critter illustrations by Beatrix Potter and games like Pettson and Findus!