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Hello, my friend!

I wanted to congratulate you on the incredible game. I simply loved it!

But I would like to mention some possible problems that I saw in the game:

1. In the songs of the human and elven peoples, there is no difference between the High Elves and the Wood Elves, just as there is no difference between the Humans of the Empire and the Humans of the Jungles.

I think the game could be richer if it differentiated them.

2. On page 35, you talk about songs again, but you only repeat the ones that have already been presented. It would be great if new songs were created or perhaps a chapter with instructions on how to create new songs.

3. On page 15, you say that the Calling would define your Vigor, but that does not happen. In fact, at no point in the material do you explain how this happens. I imagine it is a d6 roll, as is the standard in Odds.

The game is incredible and I hope you continue working on it.

Please do not be offended by my comments. I only posted them here because I couldn't find any other way to contact you.

All the best to you!

(+1)

Hello Carlos! Thank you for the kind words and thoughtful feedback! Allow me to answer your questions in order to hopefully shed some light on certain aspects of the game.

1. Currently the High Elves and Wood Elves have the same songs as the Humans of the Wilds and the Empire. I thought about writing them all different songs, or perhaps a selection of mixed songs, but after testing I was not satisfied with the balance across 36 options, and therefore limited them. However, to your 2. point, I am currently working on a supplement for Wilderlands with some additional rules and guidance (think Deep Cuts for Blades in the Dark) which has both rules for Wizards if you wanted to include them, the thought process behind creating Songs and Items of Power for those GMs wanting to expand the list, and some other odds and ends advice.

3. The text on page 15 could be clearer, but the D6 roll for your Calling is in fact also your stamina! For example, rolling a 3 for Treasure Hunter means you get 3 stamina and the additional starting items for your character. The Callings are balanced around the higher Stamina entries providing less useful starting inventory. 

I appreciate any and all feedback, and would love to hear how your experiences running or playing Wilderlands go for you! Hopefully these comments are helpful

Thanks for the quick reply, my friend!

I'm glad to hear that you're working on a new supplement for the game. Your game deserves attention.

Maybe your text is clear and I didn't understand it because I don't speak the language. I used online translators to translate the system and the two adventures. I plan to start a game with my family here at home next weekend and then work on a mini-scenario using the "1937 Hobbit as a Setting".

I'll post pictures of the game on my social networks and the link to your game. Please share your @ on the social networks you use so I can tag you.