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(1 edit) (+1)

12 APR 2020:

- Above GIF shows the icon-based weapon-swap mechanic. Seconds are indicated by dots and weapon type is indicated by the large letter. 

After shooting an enemy down, an icon appears. If collected in the first 5 seconds, one switches to the default single laser. If one waits for the R, they then have 3 seconds to switch to the rapid laser. (And if one waits still longer, they have 2 seconds to switch to the Scrapcannon). 

What I like about this design is that it prevents the player from having to press a button to change a weapon and also injects a little bit of strategy -- you can get any weapon you want, as long as you can get to it safely and are willing to wait a few seconds for it.

The icon vanishes forever after the last weapon icon cycles through . . . so you got to get it while it's still active! If you need to change weapons again you'll have to destroy something else to spawn another icon.

- Right now the game has 5 sound effects (created by @mariosello1) and some voice-over audio. I'm currently working on getting some music created for the game.