This is an absolutely wonderful little game, I've become addicted to it over the past few days. The steady progress feels great, the writing is well done and kept me very entertained during the waiting periods. I haven't finished all of the available content yet, but I can sense I'm getting close to the end, and I have a few suggestions.
Action Queueing feels great. I find that I'm able to queue 3-4 minutes of actions at once now that I know the routine so well. However, what feels even better is dying and waking up to find that you've unlocked a new "routine" that saves you many clicks. These feel great when they appear, but they are few and far between. My entire routine at Talos should be 1-2 clicks at this point, instead of the 20-30 it currently takes. You could simply include more of these streamlining routines, or you could pass that work off to the player; allow us to create our own routines. Set up a recording system, click record at the beginning of the run, and do my entire routine to Laurion, the Lost Rover, the Dam, and get to Santorini. Hit stop on the record and save it as "Talos to Santorini", and then I can run that script in the future to save me a whole bunch of clicks while I slowly work through Santorini. I would pause along the way if new things unlock, and I'd update the script if I found a faster way. This might seem a little overpowered to some degree, so it could be an unlock after a little while, maybe after you get blown up in Santorini the first time.
A simple addition to any idle games is a "player notes" section, just a corner of the screen to leave yourself reminders and plan out future runs. It's easy enough to bring up my own notes app or something, but having it in-game is always nice.
Can't wait to get back to the game, and explore more of what this world has to offer. My first 5 hours with the game were a little bit frustrating, and I wasn't paying nearly as much attention as I should have been. Once I locked in, I was completely hooked. The pacing is great, the UI is clean, simple, and efficient, and I love that I can scale the entire UI, a feature that is often overlooked.
Alright, time to get this gate unlocked to I can head to Astrape. <3 Love this game!