Hi there, thanks for the detailed feedback.
You’re absolutely right about the poor balancing. I had given balancing zero thought and I put the growth rate arbitrarily without thinking of how it would actually play out. That goblin started at 0 age while allowing generous mana generation is definitely an oversight and exploitable as you said. If I had more time, I might have balanced it but I’m also quite the slow person so I had to sacrifice balance and opted instead to actually create a game that sort of work.
One of the ideas I had to scrap is there’s an age tier so someone’s who’s younger will have a higher growth rate while the elderly will have slower and perhaps negative growth rate even.
Thank you again for the feedback. It was really helpful at helping the game and me improve.