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Getting the bug reports out of the way:

  1. after completing a wave, the button will display the correct wave, and then default to wave 1 again after entering and exiting a building.
  2. drag and drop to add a plant to the cauldron does not work unless you have at least 2 of that plant.
  3. drag and drop to plant a crop was just super finnicky and some plots inexplicably refuse to let certain plants be planted.
  4. partially filling the pot, then exiting and reentering, will reset the pot without giving you your crops back.
  5. the info button next to the plant counters contains a scroll bar that is not usable.

On to the actual review

As stated by other reviewers, the game was unintuitive. However, since strategy games are my jam, I was still able to figure out the mechanics after 2 attempts.

It was slightly annoying not really being able to think strategically, as it was a very “solved” experience, as in, it’s very easy to know exactly what to do to play pretty optimally.

However, adding a few new mechanics to complexify the scene and implementing a bit of variety in playstyles/synergies and adding mutually exclusive foods/upgrades would remove the entirety of the previous paragraph.

Visually a little shading would go a long way I think.