Hey, I have the print version, and have questions about two of the rules. Certain actions cost Hope, I do not see how the players accumulate hope, can I get a page number? Magic abilities state using reagents gives you one free enhance on use, where can I find enhances?
Hi! I am currently GMing this game and can hopfully help you. On p. 8, right beneath the header of Role and vows, it states "Each role comes with three Vows to earn Hope." My group and I take this as, fulfilling a Vow at any point will grant you a point of Hope. On the topic of enhancing magic, see p. 19, the paragraph right before Traversal rules gives a number examples on how enhancing might work, to paraphrase: increasing the length, volume or number of targets.