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(+1)

Thank you for the feedback! I very much agree about the sound effect for the plane (I made that one myself lol) and the repeating chords. The larger future enemy that shoots the phase laser in space has a circular wind up, which is to signal either to switch back to the past to escape or shoot it before it charges up. There may still be some bugs on that one involved with tracking. The future enemies give more points to scoring and drop powerups (like extra lives) so there is some incentive there if playing for score. Thank you for playing!

(+1)

It might just be me personally, but the only powerup I realized I got was the shield, otherwise I didn’t understand a lot of what was happening while in space-mode. At first I thought the idea was that you get attacked by both future and present at once but have to shift between to be able to attack the enemies, if space gets more points and powerups, what is the present for?