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(+1)

Really original. Funny voice acting. Is the game intentionally so floaty, so rewinding is easier? Sometimes it felt like it suddenly sped up.

(+1)

Thx! The game was kinda meant to be floaty? It was not intentional, but the  air-time enabled for more time to think about rewinding or not when missing jumps, so I decided to keep it XD It has a weird gravity modifier that increases it by 2 times whenever the player is falling, which makes the first part of the jump a lot slower than the second part...!

Idk, I was playing with the movement mechanics a lot while making them, so a lot of stuff ended a little experimental lol