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//Slight? Spoilers?

Incredibly sweet! 

I did get stuck a little because I just don't do well with those street jumping games and it took me a moment to realise where the borders were (aka cat taking up both lanes instead of one). My uh, "neck" also got stiff after crossing the street - I'm not sure if it was me tabbing out in between but I couldn't fully turn around anymore and my turning was limited to my mouse cursor travel for just 1 length of my screen, if that makes sense? For the shelves, it would be nice if the viewfinder would also move with WASD or have a note of dragging LMB because we didn't hold it down anywhere else in the game so it wasn't immediately intuitive. I also wish I could've actively given half of a quest item to box cat before moving on to the art store but I'm assuming that didn't make it in due to time constraint. Other than that the game works really well on default settings/without full screen as well!

The story is cute, concise and presents small joys really effectively! The visual is charming and the sound was implemented really well as well. I love the funny bits thrown into the dialog  and I'd love to adopt box cat... just look at the little creature...