I sat around and information on and here are my couple of ideas. I don't know how accurate and feasible just as ideas, here they are.
1. Mite
Debuffs:
- Bloodsucker – gradually reduces HP until it is removed.
Encephalitic – causes disorientation (the player temporarily loses control, moves randomly or does not move for the next 3 turns).
The "Defeat" scene:
- Option 1 (hypnotic) - The tick injects a neurotoxin that causes hallucinations.
- The player feels like he is being caressed by tentacles /fins, although in reality it is just a parasite.
- The scene is surreal, with the effect of blurring and distortion.
- Option 2 (symbiosis)
- The tick does not just suck blood, but injects pleasure enzymes.
- The character cannot resist, experiencing a strange bliss from the process.
- After the scene, debuff "exhaustion" (lost too much blood).
Gadfly / The gadfly is a parasite:
- Deposits larvae under the skin.
- If you don't lose HP.
The "Defeat" scene:
- The gadfly sits on the body, its abdomen swells.
- The player feels a strange warmth, , but cannot resist (paralyzing enzyme).
- Larvae move under the skin, creating ambiguous sensations.
- After – debuff "infection" (gradual damage until cured).
Centipede seductress:
- Releases pheromones that reduce protection.
- It can wrap around limbs, immobilizing.
The "Defeat" scene:
- The centipede slowly crawls over the body, touching sensitive areas.
- The character can't escape, but he doesn't want to either – pheromones cause a strange attraction.
- After – debuff "intoxication".
(I had a couple more ideas, but I couldn't figure out how to implement the scenes in for the possibly incorrectly written message, I'm translating it