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I have actually been treating the comment section as a game design document for whatever the next phase of the game will be. The eerie part is that I have some "bad endings" planned out as well, which are more or less quite specific kinks. I was somewhat inspired by anomalous coffee machine in the parser approach, but, of course there is a vast scope difference with a jam game and something like that. That's why making it an ARG where the audience finds things together felt like the way to go.