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I love to replay visual novels. This one was no exception. I was very pleased that the choices in the playthrough actually have an impact on the disclosure of certain aspects of the in-game world, which is good. And there is an opportunity to meet other characters, which made me happy.

Met a choice when I was essentially deprived of a choice in favor of the development of the story. When the protagonist ignored my choice, that I made just a moment earlier. This says something about the protagonist, but what does it say about me? - A lot! I just want to know what will happen if I don’t attract attention to myself in that tavern.)) but this does not happen, because protagonist has own preferences.

Speaking of the tavern. In the first playthrough, I met an unfamiliar young friend. The point is that she seemed to just disappear at some point. I would like a little more interaction with this interesting character. She's very friendly to us and seems to be somehow familiar with protagonist. Which is already intriguing. I just wish she hadn't forgotten about our existence after we were asked to leave the place. Perhaps she would have come out into the yard to say goodbye to us or to take us a little along the path to an important plot location, answering a couple of questions along the way.

In any case, even at this stage, the volume of available choices looks promising.