I like the environment and overall the sound effects were spot on, however some of them I would place have placed around the map with 3D attenuation. When I tried to escape I went upstairs to the surgent's room and got stuck....
Viewing post in Scope’s Dark Case: The Horror of the Asylum jam comments
Thank you so much for playing my game and sharing your feedback!
I’m really happy to hear that you enjoyed the environment and especially the sound effects — that means a lot to me.
And yes, you make a good point about 3D attenuation.
I actually decided not to include it this time due to limited time and lack of experience with implementing 3D audio.
I’ll definitely keep it in mind for future games — and I hope you’ll check out what I create next!