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Dev so avoidable (can be avoided by choice or relationships) or skippable (scene will happen but off-screen and player simply won't see it) will be content in the game? Because it plays a big role for people who don't like certain content like ntr/nts.

(+3)

My vision of the game is that the player creates the world like he wants it to be, so I favor more avoidable rather than skippable content.